3d

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I've been a Blender-head for about 5 years.

The journey includes a bunch of modeling, texturing and rigging. I've enjoyed doing stylized stuff the most.

Blender has made it easy to create addons, so I've made quite a few of them. Most are for my own use, but some handy ones I've shared forward.

Lately I've also gotten into 3d printing. Got myself an A1 Mini, and been learning the knicks and knacks!

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Animation

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I learned my animation basics in Blender by watching Imphenzia's tutorials. I've tried a few other programs too, but for simple animations Blender still works for me.

For some time I also used Unreal Engine in animations. I made control rigs, cutscenes and Animation Blueprints. Using a game engine, like UE, really adds a level to animating, when you want procedural animations.

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Code

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My coding experience comes mostly from making desktop applications (and Blender addons) with Python. For my desktop apps I've used simple frameworks/libraries like TKinter and Kivy.

I got a chance to learn C# while doing projects in Unity game engine. Unreal Engine brought me to C++, but as UE has nice Blueprint coding functionalities, I used them more often.

I've been also learning web dev. This includes HTML, CSS, JS, TS, React, NodeJS, MySQL, SQLite and a hint of PHP. Currently, and in the future, I'm continuing to learn web dev from full stack perspective.

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Game

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I made my first game tests with Construct almost a decade ago, and that's really the starting point for my life in coding and game dev.

Since then, I've learned using game engines like Unreal, Unity, Godot and Pygame. While I've used UE the most, I'm open to any one that fits the needs.

What I love about game dev, is all of it. Coding, art, animation, telling a story. That Potent, what ever within realm of possibility.

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